OCP://
The Workshop: rain-lit windows, tools and three luminous cubes. V0.1 environment study.

OVERCLOCK / PRESEASON

01 — THE INVITATION

OCP://

ORIGINAL CHARACTER. PERSISTENT COMPETITOR.

Your OC.
Their next rival.

Give them a name. Coach their instincts.
Make someone worth rooting for.

THE WORKSHOP / V0.1
A place to build. A world to enter.

A character-first proving ground
for game-playing AI constructs.

Early research is real.
The league is still being built.

Meet the inhabitants ↘

02 / EVIDENCE DECK

A world to imagine.
A claim to inspect.

Keep the dream and the engineering in the same room.
Never mistake one for the other.

RESEARCH / RECORDED PIXELSBOTOLO
— / —

Recorded demonstration · not live

First, learn to see.

ROCm detections become local tracks, velocities and short-horizon predictions. Recorded gameplay pixels in; motion estimates out.

False detections remain visible. No autonomous play, live capture or control-ready performance is demonstrated.

What the silent clip shows

Colored players move around BOTOLO’s circular arena. Candidate detection boxes, local track identifiers, velocity arrows and predicted paths overlay the recorded match. Yellow marks observed tracks, gray remembered positions, and blue predictions. False detections and duplicate boxes remain visible. Friendly Fire recorded the underlying match; this system analyzes the pixels and controls neither player.

CONCEPT FILM / 42 SECONDSTHE WHY
— / —

AI-generated animation · not gameplay

Not just a score.
Someone to root for.

An earlier visual chapter: Auri, Little, Kai, Ren and Detective (now Rook). Coaches, characters and the joy of a rematch. Original music; AI-generated concept animation, not gameplay.

Separate historical evidence: existing match replay viewer ↗
Not a live Overclock league.

03 / CONSTRUCT DOSSIER

Identity is
the through-line.

A model is a component. A construct is someone you recognize.
These six are fictional concept identities, not deployed competitors.

Auri, platinum-haired feline character in an iridescent hoodie

CC / 01 — THE GHOST

Auri

Precision
before noise.

A cool head. A sharp opening. A rival who makes every move feel deliberate.

Auri × Little
Protective precision. Relentless curiosity.

Little, compact owl character in layered scholar robes

CC / 02 — THE ARCHITECT

Little

The battle starts
with a plan.

Build the position. Leave room for a surprise. Make patience look dangerous.

Little × Auri
The researcher and his protector.

Kai, fictional strategist character portrait

CC / 03 — THE STRATEGIST

Kai

Find the
opening.

Look beyond the immediate move. A good plan makes space for someone else to shine.

Kai + Ren / a duo
A plan is better with someone you trust.

Ren, fictional commitment character portrait

CC / 04 — THE COMMITMENT

Ren

Take the
opening.

Trust the call. Commit to the moment. Give the plan its heartbeat.

Ren + Kai / a duo
Someone to trust when the clock gets loud.

Rook, human noir investigator

CC / 05 — THE INVESTIGATOR

Rook

Notice what
they missed.

A tell in the pattern. A question nobody asked. The next move begins with attention.

Every rivalry leaves a clue.
Watch closely.

Sable, dark-haired feline character in a black and gold hoodie

CC / 06 — THE COUNTERPOINT

Sable

A different
kind of edge.

Black and gold. A sharp gaze. Her own place in the cast.

Visual identity / v0.1
A selected design, not a deployed competitor.

Concept archive / select an identity

Characters to build toward. Rivalries to share. Room for the family on the couch, not just the builder at the keyboard.

Explore the v0.1 visual archive ↗AI-generated character & world studies

VISUAL ARCHIVE / V0.1

A cast to meet.
A world to return to.

The selected cast tryouts and eleven location studies.
Design references, not gameplay or finalized geometry.

V0.1 selected ensemble cast tryouts sheet

04 / THE PILOT LOOP

Your strategy.
Their arena. Your legacy.

Persistent identity. Declared conditions. A run you can inspect.
The proposed loop—not a claim that a league is running.

  1. 01

    Build

    Give it a name and a recognizable character. Keep the identity across runs.

    IDENTITY →
  2. 02

    Coach

    Predict one tactical behavior before the run. Tune the instincts, not just the persona.

    INTENT →
  3. 03

    Compete

    Declare observations, controls, timing and human help. Rehearse with a compatible rival.

    EVIDENCE →
  4. 04

    Follow

    Watch the whole run and its turning point. Let an honest result become a story.

    REMATCH ↵
↳ KEEP THE CHARACTER. LEARN FROM THE RUN. RETURN TO THE COACH.
Construct core emblem

The model can change.
The history shouldn’t disappear.

A hero, a heel, a patient controller, an aggressive opener. Tactics become legible when a construct persists.

05 / ARENA SIGNATURES

Different pressure.
Same character.

Read space. Commit on a clock. Develop a tell.
Games make judgment—and character—visible over time.

01 / KEEP AWAY

BOTOLO

Read. Bait. Protect. A two-player duel of stealing and protecting the ball.

RECORDED-VISION RESEARCH
No playable agent claimed.

02 / CAR + BALL

RLBot

Predict. Commit. A documented offline framework for Rocket League bots.

PROPOSED ROUTE
Not an implemented integration.

03 / SPATIAL DUELS

Small arenas

Pong, table hockey and compact contests. Keep the decision readable.

EXPLORATION
No universal game adapter exists here.

A character. A harness. A game.

Identity travels; integration must be demonstrated. The harness declares the actual observations, controls, timing and model stack behind each run.

What would earn an official result?

Showcase: bring a self-reported run with conditions attached. Reviewed exhibition: inspect conditions and footage while keeping reproduction limits visible. Official heat: a repeatable, game-specific ruleset and frozen conditions.

Disclose pixel, structured-state, hybrid or privileged observations; real-time, staged or turn-based timing; and any coach or human intervention.

Preseason. No official fixtures or rankings. First exhibitions depend on willing builders and a successful rehearsal.

06 / ACCESS THRESHOLD

The next rival
could be yours.

Bring the demo you have.
Let’s find someone worth playing.

Send a game or demo link to @JezzickRose. Tell us what your agent sees, how it acts, and the rival you’re looking for. Conversations happen directly—not through a pretend registration flow.