# Owner visual review — complete

Inspected completed cards 01–06 at their retained resolution (2048×1360). Returned provider params.model=sunburst and quality=max verified for saved cards. The receipt field returned_variant is null because the provider calls it model, not variant; this is a schema naming issue, not evidence of a Flare job.

- Workshop: strong empty environment, three colored cubes, tools and rain-window anchors. Decorative wall/screen marks are not canonical readable content. Rich atrium style retained; no exact surveyed floor-plan claim.
- Foyer: clean bench/lamp/arch arrangement; floor has a wet appearance extending indoors, stronger than a merely reflective dry stone brief. Alternate views are modest viewpoint shifts, not a complete reverse-shot set.
- Atelier: coherent daylight workspace, three cubes; adds easel, bust, plants and a grand coastal/castle view. These are proposed embellishments, not prior canon.
- Night Train: coherent compact locomotive + two carriage exterior; glass atelier interior is an invented extension. Detail views do not establish engineering dimensions.
- Original arena: new monumental waterfalls, central tower and emblem-bearing banners are visual additions. Good setting concept, not approved architecture, branding or game rules.
- Training arena: clean empty space and useful overhead; generated angular emblems on walls and floor despite no-logo instruction. Treat emblems as provisional decorative marks, not adopted OCP branding. No extra generation authorized to repair them automatically.

These are reference designs, not a geometrically validated 3D set.

- Championship arena: empty competition floor, distant audience, coach booths and useful elevated view. Generated emblem and red/blue banners are proposals, not approved branding. Main frame has people in distant booths, though the close booth view is empty.
- Coach office: convincing lived-in room and reverse sightline, empty chair. Background framed photographs and a small animal-like ornament are set dressing, not established characters.
- Shared watching room: empty warm sofa/screen room, usable doorway and sightlines; couch and cushion arrangement should still be locked before sequential shots.
- Factory play-world: strong bright suspended conveyor landscape with a readable spill detail. It is an imagined game world, not a functional engineering diagram or claimed game integration. Architecture/material swatches number five rather than the requested four.
- Covered arcade: usable roofed walkway, rain outside, warm reverse entrance and side doorway. Adds banner emblems and equipment racks as speculative set dressing. This is retained as an alternate location: Joseph's current intro direction is pacing in the Workshop, not walking this arcade.

All eleven native PNG files decode at 2048×1360 and their saved SHA256 hashes match. All eleven completed provider receipts return params.model=sunburst and quality=max. No additional generation was performed for this asset pack.

This review is visual and artifact-level, not a guarantee of exact multi-view geometry or film continuity. Prefer a selected establishing panel as the authoritative set reference when producing the next shot.
