Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Expand the supplied competition floor into an immense championship stadium: rising spectator tiers, powerful arena spotlights, cyan/amber lighting, glazed HUMAN COACH observation booths at the field edge. Main view low on the arena floor, matching the source. Lower views show one empty coach booth looking onto the same field and an elevated stadium view. Distant anonymous crowd scale silhouettes permitted, no featured people or constructs. Clear paths from entry tunnels to arena, coherent booth placement. No text, invented results or sponsors.
