Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Quiet stone drawing studio in warm daylight. One simple desk with an open sketchbook, a few drawing instruments, and three small glass cubes colored amber, lavender and cyan. Broad tall windows overlook a soft distant landscape. Tactile paper, lightly worn wood, luminous pale stone. Creative contemplation rather than industrial fabrication. Remove Auri from the reference but retain the room and generous window light. Same desk and window arrangement across views.
