Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Intimate empty circular practice arena for two constructs. Dark enclosing architecture, reflective hard floor, cyan and amber rim lighting, no spectators. Main camera inches above the floor, matching the source opening faceoff; omit both characters. Lower images reveal reverse angle and elevated architectural view of the same room. Central negative space, clear standing zones, floor reflections that reveal rather than obscure movement. Keep matching material language for future championship arena expansion.
