Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Auri's private fabrication atrium: tall rain-streaked windows, warm dark stone and wood, a practical central workbench, amber lamps, shelves of purposefully arranged tools, understated fabrication equipment. Three small translucent Axiom cubes on the workbench glow amber, lavender and cyan. Cold blue-gray rainlight beyond the windows and intimate warm worklight inside. Retain the tall, richly atmospheric Workshop architecture from the reference, but make it empty of characters and show usable clear paths around the bench. Safe, inhabited, intelligent, intimate. Not a throne room or abandoned cathedral.