Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Nearly empty warm limestone arrival hall: broad matte stone surfaces, dark floor, a single slender arched doorway at the right opening onto a blue-gray rain garden, one ivory bench, one warm lamp. Elegantly proportioned, quiet and professionally welcoming. No extra portals, statues, excessive ornament or glowing symbols. Keep the same doorway and bench locations in all views.