Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Monumental dark arena based on the reference: tall converging structural ribs, a luminous circular competition floor, restrained cyan reflections and warm amber edge lights. Remove both foreground fighters and reveal uninterrupted floor. Preserve that architectural identity and add believable human-scale entry doors for scale. Main view establishes the arena; lower views show reverse and floor-low viewpoints. No crowds needed, no fake scoreboards, sponsor text or game interfaces.