Create a beautiful cinematic LOCATION REFERENCE CARD on a clean ivory-white presentation board, landscape 3:2. One dominant widescreen establishing view across the upper two thirds, two smaller clearly separated alternate camera views of the SAME environment below it, plus a restrained strip of 4 material close-ups. No floor-plan diagram. No captions, text, logos, watermarks, QR codes or UI. No foreground people or creatures; remove characters from the supplied environment reference. Architectural elements, doors, windows, furniture and light direction must agree across views. Use tactile, richly resolved cinematic realism with restrained fantasy detail, soft atmospheric depth and readable spatial composition. Avoid plastic game-engine surfaces, neon overload, random clutter and inconsistent rooms. This is environment design, not a character sheet. The reference establishes visual identity; extend unseen angles conservatively. Modest lived-in home office seen from doorway. Desk with one large monitor, warm practical lamp, comfortable chair, restrained shelves and personal objects without legible writing. Cool screen glow and warm lamp light. Remove the person; leave a believable empty working space and legible doorway-to-desk circulation. Screen shows diffuse abstract cool light, no person, construct, game scene, logo or interface. Preserve the reference room rather than creating a luxury showroom. Lower views reverse from desk and look along shelving.