Create ONE original OCP CAST TRYOUTS editorial illustration containing EXACTLY TWELVE different candidates, each shown once. Landscape 16:9, 4K. This is an audition: twelve individual personalities making a case for themselves. NOT a family reunion, wedding, friendly class photo, sports-team photo or bonded found-family portrait. No posed smiling rows, no stairs full of people, no shared camera-facing gaze, no arms around waists, no affectionate couples, no unified victory celebration. These are candidates who have just met, assessing their prospects, warming up and showing what they can do. Appeal and warmth can coexist with concentration, skepticism, competitiveness and individual ambition. AUTHORITATIVE STYLE — use the following exact visual direction: Cinematic illustrated character design combining grounded anatomy and functional garment construction with expressive anime-influenced faces. Primary influence: Yoji Shinkawa’s technical illustration precision, sharp expressive linework, intentional marker-rendered color and restrained ink-wash weathering. Secondary influences: Tetsuya Nomura for character-design intensity, Makoto Shinkai for lighting quality, and Artgerm for polish and finish. Tactile, physically credible materials with distinct fabric, skin, hair, fur and metal textures. Natural weight, convincing folds, subtle wear and clean readable silhouettes. Soft, grounded lighting with delicate subsurface depth and restrained luminous accents. Balance painterly graphic energy with polished dimensional rendering—neither flat cel shading nor literal photography. Present as an elegant editorial design sheet on a pale neutral background, with strong visual hierarchy, generous negative space, restrained typography and focused supporting studies. REFERENCE: Supplied gold Auri image is for rendering finish, tactile materials and editorial presentation ONLY. Do not borrow her identity, face, clothing, cat ears or tail, and do not add her as a thirteenth candidate. Do not reproduce incidental text, poses or composition from the reference. The earlier ensemble images are NOT references. COMPOSITION: One art-directed casting spread on pale warm-gray paper, with asymmetrically staggered independent full-body pose studies and subtle individual grounding shadows. Give EVERY figure a clean outline and its own breathing room; leave visible pale negative-space channels between bodies. They do not share one row, baseline or a photo-op stage. Two larger full-body auditions occupy the lower/front CENTER: RIVA slightly left of center and VALE slightly right of center. They are separated by a generous visible gap and demonstrate DIFFERENT actions, facing different directions. They must not touch or look lovingly at each other. Their prominence comes from scale and placement, not couple chemistry. Distribute the other ten in varied smaller isolated audition spaces around and above these anchors, five weighted toward each side. All twelve complete figures must fit inside the page, including feet and Kest's wings. Avoid a rigid equal-cell grid. No repeated heads, face closeups or duplicated characters: the twelve distinct poses ARE the focused supporting studies. Small restrained name labels beside each candidate are acceptable, but no biographies, scores, rankings, badges of approval, giant title, extra UI or heavy panel borders. PHYSICAL IDENTITIES (pose directions below supersede any neutral stance mentioned here): 1 RIVA: adult woman in her late twenties/early thirties, warm brown skin, strong nose, cropped dark curls, infectious sideways grin. Fit practical build. Petrol-blue canvas flight suit with rolled sleeves, copper accents, one exposed articulated brushed-metal LEFT prosthetic forearm, natural right arm, slight grease smudge on cheek. Three staggered bars as a small shoulder insignia. Competent mechanic, relaxed and magnetic, no goggles over her face. 2 VALE: adult man in his thirties, lean tall long-limbed build, expressive eyebrows, dark wavy hair swept behind one ear, light olive skin, slightly crooked smile. Elegant fitted PLUM fabric jacket with short split tails, open-collar IVORY shirt, dark trousers and matte leather boots. Small open-chevron lapel insignia. Attentive charm, graceful easy posture, no armor, no sword. 3 JUNO: adult athletic woman, short tousled dark hair, sun-kissed skin, broad mischievous grin. Black sleeveless shirt with yellow panels, racing jacket tied at waist, taped fingers, worn sneakers. Compact energetic stance; one hand casually on hip. 4 KEST: ONE knee-high articulate feathered dragon, NOT human, NOT pet. Narrow expressive dragon muzzle, amber eyes, dark green scales, cream feather neck ruff, exactly two small wings and two dexterous foreclaws, two hind legs, short travel scarf. Proud upright adventurer, ruff fanned in delight. Standing on a low workshop step beside Juno so his entire face and distinctive small body are visible; not on somebody's shoulder. He counts as one of twelve. 5 SOL: adult-proportioned androgynous humanoid android, athletic narrow-waisted body, pearl enamel skin plates, dark joints, a REAL beautifully articulated expressive face with brow plates, eyes and asymmetrical small smile, not a screen or blank helmet. Cropped burnt-orange fabric jacket. Graceful lightly angled dancer's stance. 6 EIRA: adult alien woman with a human-readable elegant face, very dark luminous eyes, original swept-back finlike ears, short white hair, subtle softly glowing freckles on opal-gray skin. Fitted deep-indigo expedition coat. Composed curious expression, slightly leaning forward; no blue franchise-alien likeness. 7 TAMSIN: adult sturdy outdoorswoman, freckled face, unruly auburn braid, smile in her eyes. Olive canvas field jacket, apricot scarf, practical boots, rolled map at hip. Grounded companionable stance, no hat. 8 BRAM: huge adult upright anthropomorphic brown BEAR, broad bear muzzle, one slightly bent rounded bear ear, readable expressive eyebrows. Chestnut fur, forest-green worn knit vest over work shirt, thick forearms. Gentle dry smile, powerful but welcoming. Taller and much broader than the humans, no weapon. 9 MARA: tall muscular broad-shouldered adult BLACK woman, close braids, warm open face, subtle old eyebrow scar. Practical blue-gray armor over wine-red quilted jacket, short shoulder mantle. Upright quietly formidable posture, no crown, no helmet, no sword. 10 CORVIN: adult upright anthropomorphic RAVEN man, original bird character, lean frame, short expressive black raven beak, keen eyes, swept neck feathers. Ink-black plumage, muted bronze waistcoat and fitted trousers, humanoid feathered arms ending in articulate hands, NO extra wings. Clever amused side glance, not a plague doctor mask. 11 NIKO: adult wiry humanlike man, warm brown eyes, loose dark curls, bright conspiratorial expression. Cropped cobalt street jacket with coral lining, loose trousers, fingerless gloves. Youthful adult streetwise friendliness, distinct from elegant Vale; no top hat, no magic effects. 12 ORREN: substantial broad-built adult alien man, matte terracotta skin, broad welcoming expressive face with laugh lines, short swept horns, EXACTLY FOUR strong arms. Cream workwear shirt with rolled sleeves and teal accents. Two upper hands rest casually at his waist; two lower hands relaxed outward, all four arms clearly rooted to his own torso and separated from neighbors. Enormous hospitality rather than menace, not a familiar franchise alien. INDIVIDUAL AUDITION ACTIONS — make these visibly different, not twelve variations of standing for a camera: RIVA, front-center left: low practical crouch beside one small open mechanical test unit, natural RIGHT hand adjusting one connector, her anatomical LEFT metal prosthetic forearm braced visibly on her raised knee. Focused eyes with a slight competitive half-grin: she is demonstrating competence, not greeting the viewer. Three-quarter body angle; keep both feet and face readable. No arm touching Vale. Exactly one metal forearm, anatomical left, not right. VALE, front-center right: a graceful lateral footwork test, one long leg extended, other knee lightly bent, torso poised, jacket tails following his motion, one open hand forward and the other drawn back. Alert sidelong assessing expression aimed off-page, mouth relaxed rather than romantic smile. No sword, no attack hitting anyone, no contact with Riva. Elegant but unmistakably doing something. JUNO: mid warm-up lunge, one hand tightening a finger wrap, fierce eager grin directed at her own test lane. Not hands-on-hips posing. KEST: small articulate FEATHERED DRAGON balancing upright on TWO hind feet on the floor, two dexterous foreclaws forward, TWO small leathery wings slightly opening, cream feather ruff lifted, narrow DRAGON muzzle with NO bird beak. Competitive alert curiosity. Not a griffin, not a bird, not a horse, not quadrupedal, no stool. Clearly much smaller than humanoids but not hidden. SOL: precise dancer's balance on one planted leg, the other leg slightly raised behind, articulated fingers open, an intent expressive android face. Grace and focus, no generic robot mannequin pose. EIRA: leaning sideways to examine a small held plain sample with one hand shaded behind it, sharply curious eyes; the sample is secondary to the face. Not staring at camera. TAMSIN: one knee down, finger tracing a small unfolded map held over the other knee, looking up thoughtfully toward her own imagined destination. BRAM: bracing in a low broad wrestler's ready stance, huge paws open, concentrated eyes and a hint of dry amusement. Welcoming person with genuine competitive weight, not a standing cuddly parent. MARA: testing a deliberate grounded forward step, raised forearms in an unarmed guard, calm intent and upright strength. No weapon or shield obscures her face. CORVIN: one feathered hand at his chin and the other indicating a small folded plan, head tilted, narrow clever assessing eyes; he is studying the competition, not joining a group smile. NIKO: quietly rehearsing a sleight-of-hand with a SINGLE plain metal token, mischievous half-smile aimed at his hands; shoulders angled and feet loose. No cards multiplying, no magical effects. ORREN: warm but concentrated four-arm coordination test: two upper hands held in an open balancing gesture at shoulder level, two lower hands independently open at waist level. EXACTLY four arms originating on his own body, all hands separate and unobscured. Stable grounded stance, not hands resting on neighbors. FINISH CHECK: twelve DIFFERENT individuals, twelve individual intentions, twelve readable silhouettes, no duplicated cast. Two front-center anchors are Riva and Vale; neither is cropped or obscured. Show polished dimensional faces, delicate light across form, tactile cloth/metal/fur/skin and sophisticated marker/ink energy rather than flat comic-book fills, thick uniform cartoon outlines or photography. Keep air around the characters, coherent scale hierarchy and clean pale editorial space. All humanlike figures unmistakably adult. No extra person, portrait, background crowd, contact between candidates, furniture characters, weapon impacts or invented game UI. This is a private visual casting audition, not a canon-approved lineup.